why aren't mobs spawning in my xp farm. For example, the Ender dragon is a boss mob, a sheep is a passive mob and a creeper is a. why aren't mobs spawning in my xp farm

 
 For example, the Ender dragon is a boss mob, a sheep is a passive mob and a creeper is awhy aren't mobs spawning in my xp farm  You should see your monster spawner appear on the block that you selected

Once the player places down a wall that is a "player placed wall" were no mobs will spawn. Previous they were spawning like crazy ! In the nether Zombie pigmen are not spawning as well . You've built this fairly low in the world. Unless you are usinf water to flush that is. Method: get some spawn monoliths, place them in a dark room and go away ~30 blocks and wait for mob spawns, you can build a mob farm too with these. But trying to eliminate other spawns by building over the ocean will do exactly what you saw, it will spawn djinss and other sky mobs. Building in the swamp. If there's still endermen anywhere else in the end, you won't get spawns. Are the mobs 16 blocks away from the spawner? If not, you should change your design a bit for that. No. Not sure though!Why aren't mobs spawning in my mob farm? i put carpets to spider proofHow to find a spider spawner in minecraft (all versions) Minecraft fast spider spawn tutorial hdSpider minecraft spawning. I know that they changed the hostile Mob spawning, so that the light level needs to be 0. Build a tower of scaffolding about 110-115 blocks above the farm and build a platform. The problem is that mobs only despawn after you are a certain amount of blocks away AND if they are in a high enough light level. There’s an issue with mob spawning in the current update. It'll use 4x as many dispensers as a centralized design, but you'll dramatically increase your spawn amounts and keep your architecture. Check if the entire farm {Including Afk Spot- very important} is in the nether wastes biome B. To combat this, go through tunnels and caves around the slime chunk and place torches. Hi, I'm trying to make a classic mob xp farm ( External Content Content embedded from external sources will not be displayed without your consent. i have to use a plugin on myt bukkit server called essentials and use the commands /killall skeleton , /killall creeper, /killall spider , /killall. 2. The Farm Featured in the Video by Gnembon: 11. 14. Pigmen Not Spawning in Pigmen Farm 1. Bot. The light levels aren't insignificant either: Glow Berries emit a light level of 14 when growing on a vine. I've lit up a 3 chunk radius around my mob farm so 2 chunks in either direction are lit up. Animals spawn in daylight or high levels of light on the surface, and your valley is probably darker than the surrounding flatlands, with less grass as well. Thx. The reason is because mobs only spawn from 148 blocks away from caves, if it is closer, the mobs will spawn in the caves instead of the mob farm. Thanks to the new bedrock mob spawning mechanics, mobs despawn now, which is super useful, but also applies constraints to farm designs. and it’s still spawning spiders. #14. If you get further away they will despawn (unless nametagged). The simplest suggestions is to go to the Nether, kill wither skeletons for a Drop of Evil, replace the floor in your mob farm with dirt, and use the drop of evil to create a Cursed Earth mob farm. Mob spawning in bedrock edition is a. Check this link about monter spawning. Slabs will also affect mob spawning depending on how it is placed so avoid using them for the floors of mob farms. The way to test for this is to open the F3 screen and look at the 'lc' value. Image via Minecraft. +, enemy mobs will now only spawn in ''light level 0'' maybe this is the issue, IDK. . Basically if there are caves below then mobs will spawn there and count towards the limit. Just break stone bricks and keep the slabs. Spawner room is completely dark and I'm being within those 16 blocks :/. The “plus sign” with multiple floors and something on the edge to trick the mobs path finding? These farms are very inefficient on bedrock. Cursed Skulls only spawn on dungeon brick walls and they are reasonably common if your dungeon is mostly composed of said brick walls. Best look up what areas windegos spawn and camp there. You have to light up the caves nearby or else they will spawn there instead of your farm. So it seems like I'm having the same issue as you, as of in the new Minecraft update 1. 2. Why Is Your Xp Farm's Spawn Rate Is Low👎 | How To FixLess Mob Spawning In Xp Farm in Minecraft Pe-----. It seems that mobs have no issues falling down the shute but are, instead, having difficulty spawning. I don't know what to do, I spent an hour building this and I don't want to have to redo the whole damn thing. You will get zombie pigmen to spawn in your trap eventually, but. But it doesnt seem to work even after afking for 10 mins i can get it more than 2 mobs and that even if i am lucky. The ideal mob farm would be. Many players complain about mobs not spawning in their farms. Steps to Use a Monster Spawner. So I made a 45x45 platform in the end for a enderman farm, at x=500, y=48 and z=30, and no enderman are spawning for some reason. I removed bouncy creepers because I tried but couldn't turn off the sound they make. ago. Mob Spawners only work when the player is within 16 blocks (the same length as a chunk, incidentally), so since you have to be so close, the relevant chunk (with the. So spawning is max 44 blocks from you. 1) Fish. As taken from the Minecraft wiki: When any of these (hostile) mobs attempt to spawn (whether naturally, through mob spawners, spawn eggs, or commands), they are removed from the game instantaneously. They spawn when it's dark and there is a solid block above them. 1. 2. No other spaces for mobs to spawn. baby zombies can be a problem but not really. This increases efficiency. oceans have water from 40-135 blocks deep which stops mob spawns. To put that in perspective, it spawned about 5 mobs in one hour. I have found that mobs other than witches are spawning in witch huts. but now after putting it back to normal, we noticed mobs don't spawn anymore. 32 blocks isn't really high, for maximum effect from the torches you want to light up as many dark spaces, including caves, as possible up to 128 blocks away from where you are standing. All surrounding areas are either filled up or lit up, and again this farm works great on the xbox one edition. I can't adjust the render distance on Realms (no access to server preferences), and my client render is set to 16, so it's not that. From stephenled7's comments it seems like that is not the type of farm he has built so I would not suggest standing within 16 blocks of the farm as that will prevent spawning in the type of farm I believe he has builtGrapple to the ceiling will make mobs spawn. Also, at least the spawn platforms must be more than 24 blocks away; mobs don't spawn any closer to the player - so when you come to peek into your farm, all spawns freeze. You're too far away from the farm, as mobs stop moving when they're more than 32 blocks away from you. Remove the walls in your safety box. . nickeisele. The most common trident killers are just. Can't stop spiders spawning in creeper farm. If you want to optimize your mob spawning rates, the first step is to locate a mob spawning area. i've tried to light up the surrounding area as much as i can and have around a 30 block perimeter on the surface where mobs can't spawn because of light levels. Best. After a an hour or two, I finished building it and used it on and on for quite some time. when they don't spawn it can be because there are too many already spawned. Cursed earth blocks are a kind of spawner - mobs spawn much, much faster on cursed earth and aren't limited by the vanilla. 0 mod 1. They’re rare in soul valley. Best way to prevent creeper damage on this particular farm is to build the platform and about 2-3 blocks of the drop shaft out of obsideian should fix the problem. Check for entity counts in all directions and make sure that there are no ender-men spawned anywhere outside your farm. When I found it, I immediately torched up the room/spawner to prevent spawns (when I first discovered it on my main account it would spawn like you would expect). You're too close to the farm, as mobs don't spawn closer than 24 blocks of you. Go wider than this so you don't have to stand on the top of the farm. then above the signs put lava instead, and make the roof. Also, make sure you stand within 32 blocks away from the spawner so they keep spawning. •. Mob spawners will spawn mobs midair. 1. Past this distance, the game no longer even attempts to spawn any mobs but in 1. Fishes are one of the easiest mobs to farm in Minecraft. Mob spawning. I personally used glass instead of leaves and the farm is so incredibly impressive and has such high rates. I am in "hard" mode and I have built at the height limit (or one block below). I have a mobgrinder with light level on 0, so hostile mobs should spawn but they dont, I also have a 20x20 area with grass for passive. Search up a tutorial for a mob farm and adjust ur current farm-- it needs to be built like a box not a cross. View attachment 224654 This is the farm in question, rough around the edges I know but it took absolutely ages to set up and like 40% of the time enemies stop spawning and bunnies start spawning instead. Look at the description, it states it’s working for bedrock. But now it no longer spawns mobs. Step 1: Find a spawner. Look up hostile mob spawning mechanics for more info. montuos • • 1 yr. For that the farm has to be built at least at 23 blocks of height or higher. TLDR: You need to actively kill mobs to trigger crystal mob spawns. The mobs arent likely to walk of the edge so youll get barely any spawns dropping into the kill chamber. Slimes are shy, and won't spawn if there are other mobs around. That being said, if there's nowhere else for mobs to spawn you should at least get some in there within a minute or so. Try to only move bricks around, no walls, within the dungeon area to form your farm. Correct. Try filling the area around the spawner. Share. Hope it was at least somewhat impressive! This is why many darkroom spawner designs have a designated area for the player to stand in so that they are far enough away for mobs to spawn but close enough to keep them moving. When I played on a massive semi-vanilla server for a few months, I was the only one with a semi-functional mob farm because I dug out every chunk in my claimed space and filled it with mob spawning platforms beneath ground level (something like 12 chunks). Players can follow these steps to build a working spawner room: Climb up around 120 blocks above the killing area. The roof on the spawning platform is too short. Each mob falls under a specific category. Mumbo's farm is a good design because the platforms alternate between normal and flowing water, so you can be further away and still have mobs spawn and be push out, allowing you to build a better platform underneath that takes advantage of fall damage and lets you build a drop storage system. Dungeon farm isn't quite the same frame work as other AFK farms. Spiders need a 3x1x3 area to spawn in. You might be having a mob cap problem. All mobs outside 32 blocks don't pathfind. The shallow daytime light and the high probability that you're surrounded by stone walls is probably the cause of your troubles. Eventually you'll get to a point where they insta-die and you dont get any XP, but. I honestly have no clue why my farm. Mobs are spawning in the nether when i go down there, does this mean that Zombiefied Piglins cant spawn on Magma blocks. Also, try to be withing 32 blocks of the mob farm, because mobs will be guranteed to spawn. Less than 24, nothing spawns. 4 java server, and a zombie spawner farm, and when i saw the video on how to make the farm, when he/she uses it, they get SWARMED by xp. Mobs spawn when the player is within 16 blocks of the spawner. But it wasn't working very quickly at all. Anywhere in between is fine. A quick fix to this is to build a platform in the sky 100-110 above the spawning chamber and afk there. I built the farm 100 blocks over. Mob Farm Not Dropping XP. Mob spawners will check a 9x9x9 cube centered on the spawner for other mobs of the same type before attempting to spawn more, and won't spawn any if there's too many there. At last in Java Edition mob spawning. I'm not certain the exact breakdown on chunks / render distance. 4. ago. u/Oozer69 Posted an iron farm a week ago; I tweaked it and made it more stackable and with fewer mobs. It also appears that my temperature is always normal, and hostile mobs don't spawn in general. Slimes only can spawn in a swamp if the swamp is between Y-levels 50 and 70. Hello, I needed a form of xp, so I decided to build a mob farm. I made a simple mob farm on skyfactory 3 and when I went to check the avaiable mob spawning areas using the F7 key these red crosses came up This means mobs should be able to spawn but they don't. Guess it was too easy to farm xp from easy mobs. Through the activation of external content, you agree that personal data may be transferred to third party platforms. They start spawning again only if I kill the ones it already spawned. any caves nearby / ground outside) is really well lit so all the mobs in the area are forced to spawn there. Some issues: 1) The mobs need to move on their own, entering the flow. Build a tower of scaffolding about 110-115 blocks above the farm and build a platform. Hmmm, yes, this might help. The spawning area is made up of blocks upon which mobs cannot spawn. The general rule is to pillar up 128 blocks above the ground, build a platform/kill chamber there, then build the mob farm up. After dropping 1-4 mobs, it just stops. Ever wonder why your minecraft mob farm doesn't work? Well here is (likely) the answer to your perils. But I made a regular farm underground and placed a cube of biome blocks, just like you did and didnt really get any mobs. But apart from that, the game also spawns mobs regularly, so better light up the surroundings a bit. It's not working. Building it in different places adds some things. They are both right next to a mineshaft, could that be affecting it?Heyo, I built an xp farm using a skeleton spawner and tested it while I was watching the spawner and it worked fine, but when I drop down to the…I've just created an xp farm on survival mode, made entirely out of cobblestone. You have to be near it or at least in the general vicinity . Form the Base with Slabs and Cobblestone. Best. Step 2: Widen the space and begin the set-up. i use a lower level of scaffolding (doesn't block spawns) and an upper layer of water to push mobs. Any non-solid block is considered transparent (slabs, stairs, glass is also considered, trapdoors, chests, etc. 17 world to 1. It isn't clear if your spawning pad is below level 40 or not. 2. Now. This might be because the mobs are spawning in nearby surrounding areas instead. And it’s doesn’t blend chucks so any chunks that weren’t generated before, generate as it would on a world with the same seed. Share. Try afking above the farm and see what happens. Mob traps built close to the sky limit have been known to end up not being completely loaded by the engine in some situations. I have one torch on the outside of the roof in each of the four. I went to the tutorial that i followed at first to do the mob farm, the video was for 1. 8 slime spawning bug, this is almost a must). If not, there's a light leak. It’s a checkerboard pattern of buttons, and the blocks that don’t have buttons on have trap doors above them like you mentioned. 16 nether update the nether is divided into various biomes with unique mobs spawning in them. That should work unless the server has some weird plugin that changes the. 16, but the villagers aren't getting scared and the zombies aren't attacking them even if I place them in the same room. Why my XP farm is not working? Try going to Peaceful and back to flush out all the hostiles. 1 y. Why won’t creepers spawn in my creeper farm? It does matter that the there are caves or any other areas (that mobs can spawn) vertically in the area of your farm. So, according to the information you have given, you are doing everything correctly, and Notch is simply not smiling down upon you. Spawnproofing with carpet (Image via Reddit) In Minecraft, some blocks do not allow mob spawning like buttons, slabs, pressure plates, etc. Iron golems can ask swamp when 3 or more villagers gets frightened by a zombie they can summon a golem so put zombies around the villagers but have a block between them so the zombies can’t kill the villagers. This gamerule, if false, will prevent any mobs from spawning. You can improve the spawn rate but it's a lot of work. Check to see if you hear cave sounds coming from your spawner. I'm fairly sure he's downvoted because this farm design specifically uses the walls in the lower half as a means to limit spawn area. I even limited his farm to three floors, which is what I have, and he is still getting so many mobs. ago. Mobs will only spawn within 128 blocks of the player. I’m on hard difficulty. For a successful mob farm: Valid spawning spaces (solid blocks). A village center is the northwest bottom corner of a point-of-interest (POI) block, which can be a bed pillow, bell, or workstation. Spider minecraft space gamepediaCreeper spawn 3x3 checked duplicate could Finding a spider spawner! (minecraft #2)Seed {spider spawner at spawn. yml and configure. although pictures arent much good, i have a picture of 20w16a and 17a to compare. By the time the water in the second tower gets removed, the mobcap is probably quite full. I have to get out of my farm, fly around, (my farms are underground Hallow and Crimson farms) and then mobs begin to spawn. 16. 1. Any old farm tutorials might eb outdated. finally, there has been a on going bug that allows mobs to spawn at the edge of the current loaded chunks, putting some of them into the unloaded chunks. 9>1. 9. This is normal behavior. You should use this tutorial : and follow the instructions to build your afk platform at least 100 blocks about the roof of the grinder. This number is the highest Y-level that is currently loaded. Here's a list of the solutions I have tried: 1. Jun 1, 2017. Check for entity counts in all directions and make sure that there are no ender-men spawned anywhere outside your farm. The design is simple, when the skelles spawn, they fall into a 2-block high water current (they don't have ANY way to receive fall damage when spawning in the room), which goes to a single direction to another current, which brings them to the water elevator. the farm is also waaaaay too high. . • 2 yr. I've noticed, when updating my 1. I tried different mobs from Zombies, Husks, Zombie Villagers,. This is elevated 21 blocks above the ground to ensure the mobs only spawn inside the spawner and will drop to. 1 Answer. ago. Hence, players must always spawn proof the ground and any caves nearby to force the game to spawn mobs only within their farm. Someone else posted a link to one. Third, while your farm needs to not have light, everywhere within 128 blocks needs to be lit. 5 Natural spawning is not fast. If you want just creepers, you need to remove the buttons and put trapdoors on the ceiling of each layer. Considere changing to the X-spawner mob farm, that works in 1. Try replacing the slabs with carpets and it should work. This will make it so mobs can only spawn in the farm. If hostile mobs spawn in caves or areas of the surface that aren’t lit, they’ll fill up the mob cap, and none. They just wait at the mouth of the farm for the mobs to drop and then they kill them. No I am not on peaceful. The game will only spawn a limited number of a single mob type in a given area. Rather than attacking you head-on, Evokers can summon vexes to deal damage. Hello all. But since mobs from the neighboring Hallow sometimes spawned in my farm, I'd assume they don't have to spawn ON the blocks, but that the blocks simply need some air, so to speak. While building a farm in the Nether can get risky, blaze rods are a necessity for the end game, which is why this farm basically kills two birds with one stone. 10% of dolphins spawn as babies. You've built your afk platform too low. I'm going to guess that starting a LAN must have broken the modpack. The most challenging part of the process is finding a zombie spawner in Minecraft. That's a very low efficiency mob grinder, and it contains a specific flaw that makes it even worse. But the zombiepigmans at the mobfarm die making 20 free spaces in the mobcap. If you are ok with cobble, the 5 tubes can be lava-cast, then villagers/pacified pillagers can be dropped from the top (where you can make a portal for mob transport). The creeper also kills the other mobs which means I don't get the xp from the mobs the creeper killed. Then I changed all the blocks they can spawn on into the same biome blocks and then they started spawning. Is it a river biome? Mobs don't spawn in river biomes. You’ll need to form the base of the farm next. May 12, 2021. I am currently using aternos servers and i created an xp farm in difficulty easy. Evokers are a hostile mob in Minecraft that only spawn during certain occasions. This is the minimal height required to instantly kill a Mob. 3. The liquid spawners work best, cinder farm is the next fastest. 20 Bedrock edition and am having some difficulty getting the mobs to spawn. For each player that is currently online, there is a valid spawning area around each player. I’m guessing I should do something. Normally I build darkness xp farms as high as possible, and make sure my AFK platform is at least 128 blocks above the surface elevation below me. Try a different design. The mob limit is exhausted pretty much instantly and the game doesn't spawn any more, unless some of the existing mobs de-spawn or get killed. Try moving your home to the top of the valley, and look. ‌ 🦑 Squid. My other problem is. The stone slabs are placed as seen, and in the layer below you can see a test I did with carpets being placed in a 3x3 square pattern, covering each corner, and neither technique has worked. . When I updated minecraft to the newest snapshot 14w10c, mobs in XP farms are not spawning. Enderman is among the highest XP dropping mobs. You should see your monster spawner appear on the block that you selected. light up ALL caves within a 128 block radius in all directions from the wall of your slime farms (and half slab other slime chunks if you want). . Best look up what areas windegos spawn and camp there. Mob farms are perhaps the best and most common type of farms to create in Minecraft when in need of lots of XP. Otherwise the mobcap will be filled up with mobs in caves and not much will spawn in. Any suggestions?No the guardians aren't spawning underground, they can spawn on top op the floor of the temple and above it. My guess is that the youtube video that you saw was just quite old, therefore it doesn't work anymore in newest minecraft. You need to. The Farm Featured in the Video by Gnembon: • Simple Hostile. Why Is Your Xp Farm's Spawn Rate Is Low👎 | How To FixLess Mob Spawning In Xp Farm in Minecraft Pe-----. Mob traps built close to the sky limit have been known to end up not being completely loaded by the engine in some situations. 2 hostile mobs per chunk within 8 chunks of a player, so the more spread out players are in multiplayer the more chunks will be used in the formula and the higher the mob cap. can anyone help me fix this My skeleton xp farm from a dunegon spawner is not working properly. It happens sometimes at a paper server I am at. I also tried a general xp farm to kill any mob using a dark room and forcing them to fall off 20 blocks high. The reason is because mobs only spawn from 148 blocks away from caves, if it is closer, the mobs will spawn in the caves instead of the mob farm. (Mobs spawn 24-128 blocks from the player. I get about 5 mobs per 1-2 minutes, which is very low compared to the one I built in the other. Also, make sure you stand within 32 blocks away from the spawner so they keep spawning. Put the poison under the signs. Guarantee there are mobs in caves around you which are taking up the mob cap, preventing spawns in your farm. This has few exceptions, like mob spawners, endermites, zombie reinforcements, and vex spawning, but witches are not included in that list. 1. For myself, this happens with every spawner trap I make. 2. Farming. I have 2 cave spider spawners almost right next to each other but one for some reason does not spawn mobs. So I made my 1st XP farm today but it doesnt seem to be working, i went around and lit. The typical way to accomplish this, is to light up all surrounding caves, and the entire overworld in a 128. In Bedrock, the cap on the number of mobs is lower which basically means that there can’t be as many mobs in your world. oastonish • 8 mo. This leads me to my problem: upon finishing the build I noticed it was not spawning creepers, or any spiders. I hadn’t heard of going up high to ensure mobs only spawn in the creeper farm before. iufvbsjktg85dhg7 • 1 yr. If you've move it up ~13 blocks but didn't move your pickup spot, you are probably too close to the. Messes up organization. The room is 7 blocks tall. I would suggest that you make a 30 by 30 platform which can have another platform 10 blocks above, it has to be nighttime and no other mobs are allowed to spawn around the building, also, you have to have holes in the floor with trapdoors, you can. It'll average out to the same number of mobs per chunk, but one player may have more mobs than another. So I followed an online tutorial and built an xp farm next to a cliff. If you're looking for the best mob to farm for XP, blazes are an excellent place to start. So I’d say it’s worth it And I also have to change all my mobs farms a little (guardian, pillager, etc) bedrock and Java have different spawning conditions for mobs with structures. Most of the underground caves are outside of the 128 block range, so any mobs in them despawn immediately. There are half slabs on the inside of each of the platforms to prevent spiders. 7. g. I've built a mob spawning trap but mobs are not spawning. I saw them spawn on the grass dirt. Realistically though a zombie xp farm is always going to be. The skeleton stops spawning mobs after about 12 have already spawned, the zombie stops after about 6. I dug out a slime chunk in between Y levels 24-28. Why aren’t mobs spawning at my xp farms while I’m away? I built myself a spider xp farm using a spider dungeon, but the spiders only spawn when I’m in my farm, they don’t. Got a roof to make all spawn spots completely dark. Since Zombie Pigmen spawn in the Nether and in Nether Portals in the Overworld, you can build a Zombie Pigman farm in either dimension which provides a steady stream of Gold Nuggets. The amount of mobs in a dimension is limited. Share. Also, it is definitely dark enough for mobs to spawn. I've actually made a zombified piglin farm in my solo world and they are spawning so infrequently as well, I think that it might be because of other mobs below the bedrock ceiling. Some possible reasons include: The mob farm is not built in a location where mobs can spawn. I triple checked the coordinates and everything to make sure I was. Maybe it is interfering with Phosphor mod (or vice-versa). 17 too. The most common cause of failure, for mob farms of this type, are due to people forgetting to spawn-proof the area so mobs only spawn in the farm or they build them in SMP and when other players are online they either stop working altogether or slow to. ago. Really appreciate any help, this is my first gold farm in survival. Basically: if there are any caves inside that square from where you are, you might be getting mobs there. Mobs not spawning in xp farm suddenly. You need to increase the efficiency by lighting up caves and making that the only spawning place. Vanilla Minecraft, no mods, standard (no spawner) mob spawner design. We use science, demonstrations and experime. You're mob farm spawning area might simply have. So I built a very basic mob farm. You have to fly very very far away and back to get them spawning again. Make sure there are no other spawn spots and you are far enough. and. ago. I went to the tutorial that i followed at first to do the mob farm, the video was for 1. It's the height of the afk platform that's the problem, mobs won't spawn if you're too close to the spawning area. Hence, players must always spawn proof the ground and any caves nearby to force the game to spawn mobs only within their farm. 10% of dolphins spawn as babies. Light up as much of the surrounding area as you possibly can. ago. oceans have water from 40-135 blocks deep which stops mob spawns. I checked it out and it turns out that mobs are spawning but they are kinda just standing still and not moving anywhere, hence they don't move into water. I have made two different monster spawner farms in my world, a skeleton and a zombie one. You've stumbled upon a Bedrock Edition spawning mechanic, "mob density caps". Not completely sure: In the end enderman can only spawn on end stone but can teleport to other blocks. The hostile mob cap does not affect spawners. A few mobs fall down sometimes but that is like one in 5 minutes. If you're ≈20 blocks ftom that chunk, they'll spawn. It's around 3 screens tall and something around 4 screens wide. So if its day the light level will be 15-12 on the bottomside of the block hence disabling spawning. to find some spawners, harvest them and build a mob farm, you can. Sorted by: 1. Spawn rates are dispersed among all players that are currently logged in to the server. I am also the only player on my world. Most mob farm tutorials are for Java edition. 1. The mobs spawns specific to those structures would spawn as normal.